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Text File  |  1999-10-01  |  33KB  |  444 lines

  1. [Tables];_______________________________________
  2. Table00=AWACSRoute
  3. Table01=AllOutWarExt
  4. Table02=ChangeablePlanes
  5. Table03=DebriefEvent
  6. Table04=Entity
  7. Table05=EventAction
  8. Table06=EventCondition
  9. Table07=EventRule
  10. Table08=Formation
  11. Table09=FormationMember
  12. Table10=FormationName
  13. Table11=InfluencedEntity
  14. Table12=Lineup
  15. Table13=Loadout
  16. Table14=Mission
  17. Table15=MissionBriefText
  18. Table16=MissionEditorEnum
  19. Table17=MissionSide
  20. Table18=MotionScript
  21. Table19=ObjectHierarchy
  22. Table20=Path
  23. Table21=ReactionEvent
  24. Table22=ResourcesRequiredForNextMission
  25. Table23=TakeoffLocations
  26. Table24=TemplateMission
  27. Table25=TimeEvent
  28. Table26=TriggerScript
  29. Table27=UserMissionExt
  30. Table28=Waypoint
  31. [AWACSRoute];_______________________________________
  32. Group=Mission
  33. Column0Prop=PathPtr,Path:Name,0,1,0,?,[None]
  34. Column1Prop=Side,SideEnum:Name,0,1,0,?,[None]
  35. Column2Prop=RouteNumber,int,0,1,0,?,[None]
  36. Column3Prop=CombatZone,int,0,1,0,?,[None]
  37. Key=0|
  38. [AllOutWarExt];_______________________________________
  39. Group=Mission
  40. Column0Prop=Name,string,[None],1,0,Primary key.,[None]
  41. Column1Prop=RevivalDelay,int,0,1,0,Defines the delay time for revival (in secs).,[None]
  42. Column2Prop=WarZoneCenterX,float,0,1,0,Written by mission designers.,[None]
  43. Column3Prop=WarZoneCenterY,float,0,1,0,Written by mission designers.,[None]
  44. Column4Prop=WarZoneCenterZ,float,0,1,0,Written by mission designers.,[None]
  45. Column5Prop=IsGunsOnly,bool,0,1,0,If true then load guns only,[None]
  46. Column6Prop=IsWeaponReloaded,bool,1,1,0,False means no reloading of weapons.,[None]
  47. Key=0|
  48. [ChangeablePlanes];_______________________________________
  49. Group=Mission
  50. Column0Prop=Name,BaseObject:Name,[None],1,0,Defines the list of the planes to choose from in a mission.,[None]
  51. Key=0|
  52. [DebriefEvent];_______________________________________
  53. Group=Mission
  54. Column0Prop=Name,string,[None],1,0,?,[None]
  55. Column1Prop=IsGoodEvent,bool,0,1,0,?,[None]
  56. Column2Prop=Text,string,0,1,0,?,[None]
  57. Column3Prop=Score,int,0,1,0,?,[None]
  58. Column4Prop=Side,SideEnum:Name,Blue,1,0,?,[None]
  59. Column5Prop=Index,int,0,1,0,Used for dispalying the debrief on the debrief text in a logical order,[None]
  60. Key=0|
  61. [Entity];_______________________________________
  62. Group=Mission
  63. Column0Prop=Name,string,[None],1,0,Object name.,[None]
  64. Column1Prop=DisplayName,string,[None],1,0,The name that will be displayed to the player.,[None]
  65. Column2Prop=BaseObjectPtr,BaseObject:Name,0,1,0,?,[None]
  66. Column3Prop=VoiceNamePtr,Msg:Name,0,1,0,?,[None]
  67. Column4Prop=MissionTask,string,[None],1,0,?,[None]
  68. Column5Prop=HelpTip,string,[None],1,0,?,[None]
  69. Column6Prop=BrainControlled,bool,0,1,0,?,[None]
  70. Column7Prop=BrainPtr,Brain:Name,[None],1,0,?,[None]
  71. Column8Prop=PlayerControllable,bool,0,1,0,True if player can fly this entity.,[None]
  72. Column9Prop=X,float,300000,1,0,?,[None]
  73. Column10Prop=Y,float,400000,1,0,?,[None]
  74. Column11Prop=Z,float,0,1,0,?,[None]
  75. Column12Prop=AGL,float,0,1,0,?,[None]
  76. Column13Prop=Heading,int,0,1,0,?,[None]
  77. Column14Prop=PositionReferencePtr,Entity:Name,0,1,0,?,[None]
  78. Column15Prop=Side,SideEnum:Name,Blue,1,0,?,[None]
  79. Column16Prop=HitPtr,ReactionEvent:Name,[None],1,0,?,[None]
  80. Column17Prop=DestroyedPtr,ReactionEvent:Name,[None],1,0,?,[None]
  81. Column18Prop=CombatPtr,ReactionEvent:Name,[None],1,0,?,[None]
  82. Column19Prop=LeftPtr,ReactionEvent:Name,[None],1,0,?,[None]
  83. Column20Prop=LeftDistance,float,0,1,0,?,[None]
  84. Column21Prop=LeftFromEntityPtr,Entity:Name,[None],1,0,?,[None]
  85. Column22Prop=LeftPathPtr,Path:Name,[None],1,0,?,[None]
  86. Column23Prop=LeftFromWaypointPtr,Waypoint:Name,[None],1,0,?,[None]
  87. Column24Prop=ReachPtr,ReactionEvent:Name,[None],1,0,?,[None]
  88. Column25Prop=ReachDistance,float,0,1,0,?,[None]
  89. Column26Prop=ReachToEntityPtr,Entity:Name,[None],1,0,?,[None]
  90. Column27Prop=ReachPathPtr,Path:Name,[None],1,0,?,[None]
  91. Column28Prop=ReachToWaypointPtr,Waypoint:Name,[None],1,0,?,[None]
  92. Column29Prop=Reach2Ptr,ReactionEvent:Name,[None],1,0,?,[None]
  93. Column30Prop=Reach2Distance,float,0,1,0,?,[None]
  94. Column31Prop=Reach2ToEntityPtr,Entity:Name,[None],1,0,?,[None]
  95. Column32Prop=Reach2PathPtr,Path:Name,[None],1,0,?,[None]
  96. Column33Prop=Reach2ToWaypointPtr,Waypoint:Name,[None],1,0,?,[None]
  97. Column34Prop=Survived,DebriefEvent:Name,[None],1,0,?,[None]
  98. Column35Prop=IsGroundObject,bool,1,1,0,?,[None]
  99. Column36Prop=AppearOnTSD,bool,0,1,0,If True the object will appear on the TSD.,[None]
  100. Column37Prop=AppearencePrecentage,int,100,1,0,?,[None]
  101. Column38Prop=PassFailTerms,PassFailTermsEnum:Name,Don't Care,1,0,?,[None]
  102. Column39Prop=LoadoutPtr,Loadout:EntityName,0,1,0,?,[None]
  103. Column40Prop=Length,float,0,1,0,?,[None]
  104. Column41Prop=Width,float,0,1,0,?,[None]
  105. Column42Prop=Height,float,0,1,0,?,[None]
  106. Column43Prop=GroupPtr,Entity:Name,[None],1,0,?,[None]
  107. Column44Prop=EntityVar1,int,0,1,0,?,[None]
  108. Column45Prop=EntityVar2,int,0,1,0,?,[None]
  109. Column46Prop=EntityVar3,int,0,1,0,?,[None]
  110. Column47Prop=EntityVar4,int,0,1,0,?,[None]
  111. Column48Prop=EntityVar5,int,0,1,0,?,[None]
  112. Column49Prop=PathPtr,Path:Name,[None],1,0,Entity personal Path.,[None]
  113. Key=0|
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  144. Record30=BN_RedHan4|[None]|Shack|0|[None]|[None]|0|[None]|0|492729.718750|236809.140625|2129.000000|0|342|0|Red|[None]|[None]|[None]|[None]|0|[None]|[None]|[None]|[None]|0|[None]|[None]|[None]|[None]|0|[None]|[None]|[None]|[None]|1|0|100|Don't Care|0|0|0|0|[None]|0|0|0|0|0|[None]
  145. Record31=BN_RedHan5|[None]|Shack|0|[None]|[None]|0|[None]|0|492629.9|236778.2|2129.0|0|342|0|Red|[None]|[None]|[None]|[None]|0|[None]|[None]|[None]|[None]|0|[None]|[None]|[None]|[None]|0|[None]|[None]|[None]|[None]|1|0|100|Don't Care|0|0|0|0|[None]|0|0|0|0|0|[None]
  146. Record32=BN_RedHan6|[None]|Shack|0|[None]|[None]|0|[None]|0|492530.218750|236743.828125|2129.000000|0|342|0|Red|[None]|[None]|[None]|[None]|0|[None]|[None]|[None]|[None]|0|[None]|[None]|[None]|[None]|0|[None]|[None]|[None]|[None]|1|0|100|Don't Care|0|0|0|0|[None]|0|0|0|0|0|[None]
  147. Record33=BN_RedHan7|[None]|Shack|0|[None]|[None]|0|[None]|0|493184.906250|238031.109375|2129.000000|0|73|0|Red|[None]|[None]|[None]|[None]|0|[None]|[None]|[None]|[None]|0|[None]|[None]|[None]|[None]|0|[None]|[None]|[None]|[None]|1|0|100|Don't Care|0|0|0|0|[None]|0|0|0|0|0|[None]
  148. Record34=BN_RedHan8|[None]|Shack|0|[None]|[None]|0|[None]|0|493220.656250|237927.984375|2129.000000|0|73|0|Red|[None]|[None]|[None]|[None]|0|[None]|[None]|[None]|[None]|0|[None]|[None]|[None]|[None]|0|[None]|[None]|[None]|[None]|1|0|100|Don't Care|0|0|0|0|[None]|0|0|0|0|0|[None]
  149. Record35=BN_RedHan9|[None]|Shack|0|[None]|[None]|0|[None]|0|493253.656250|237827.609375|2129.000000|0|73|0|Red|[None]|[None]|[None]|[None]|0|[None]|[None]|[None]|[None]|0|[None]|[None]|[None]|[None]|0|[None]|[None]|[None]|[None]|1|0|100|Don't Care|0|0|0|0|[None]|0|0|0|0|0|[None]
  150. Record36=BN_RedTwr|[None]|Arena_CTR_Tower|0|[None]|[None]|0|[None]|0|493654.500000|236969.875000|2129.000000|0|0|0|Red|[None]|[None]|[None]|[None]|0|[None]|[None]|[None]|[None]|0|[None]|[None]|[None]|[None]|0|[None]|[None]|[None]|[None]|1|0|100|Don't Care|0|0|0|0|[None]|0|0|0|0|0|[None]
  151. Record37=BN_rs_Hangar01|[None]|Runway_Sign25L|0|[None]|[None]|0|[None]|0|493088.3|236759.4|2129.0|0|160|0|Red|[None]|[None]|[None]|[None]|0|[None]|[None]|[None]|[None]|0|[None]|[None]|[None]|[None]|0|[None]|[None]|[None]|[None]|1|0|100|Don't Care|0|0|0|0|[None]|0|0|0|0|0|[None]
  152. Record38=BN_rs_Hangar02|[None]|Runway_Sign25L|0|[None]|[None]|0|[None]|0|492983.687500|236723.578125|2129.000000|0|160|0|Red|[None]|[None]|[None]|[None]|0|[None]|[None]|[None]|[None]|0|[None]|[None]|[None]|[None]|0|[None]|[None]|[None]|[None]|1|0|100|Don't Care|0|0|0|0|[None]|0|0|0|0|0|[None]
  153. Record39=BN_rs_Hangar03|[None]|Runway_Sign25L|0|[None]|[None]|0|[None]|0|492881.5|236690.0|2129.0|0|160|0|Red|[None]|[None]|[None]|[None]|0|[None]|[None]|[None]|[None]|0|[None]|[None]|[None]|[None]|0|[None]|[None]|[None]|[None]|1|0|100|Don't Care|0|0|0|0|[None]|0|0|0|0|0|[None]
  154. Record40=BN_rs_Hangar04|[None]|Runway_Sign25L|0|[None]|[None]|0|[None]|0|492781.812500|236653.234375|2129.000000|0|160|0|Red|[None]|[None]|[None]|[None]|0|[None]|[None]|[None]|[None]|0|[None]|[None]|[None]|[None]|0|[None]|[None]|[None]|[None]|1|0|100|Don't Care|0|0|0|0|[None]|0|0|0|0|0|[None]
  155. Record41=BN_rs_Hangar05|[None]|Runway_Sign25L|0|[None]|[None]|0|[None]|0|492679.500000|236617.7|2129.000000|0|160|0|Red|[None]|[None]|[None]|[None]|0|[None]|[None]|[None]|[None]|0|[None]|[None]|[None]|[None]|0|[None]|[None]|[None]|[None]|1|0|100|Don't Care|0|0|0|0|[None]|0|0|0|0|0|[None]
  156. Record42=BN_rs_Hangar06|[None]|Runway_Sign25L|0|[None]|[None]|0|[None]|0|492579.968750|236584.687500|2129.000000|0|160|0|Red|[None]|[None]|[None]|[None]|0|[None]|[None]|[None]|[None]|0|[None]|[None]|[None]|[None]|0|[None]|[None]|[None]|[None]|1|0|100|Don't Care|0|0|0|0|[None]|0|0|0|0|0|[None]
  157. Record43=BN_s_Red_1|[None]|Runway_Sign25R|0|[None]|[None]|0|[None]|0|493264.718750|236903.593750|2129.000000|0|070|0|Red|[None]|[None]|[None]|[None]|0|[None]|[None]|[None]|[None]|0|[None]|[None]|[None]|[None]|0|[None]|[None]|[None]|[None]|1|0|100|Don't Care|0|0|0|0|[None]|0|0|0|0|0|[None]
  158. Record44=BN_s_Red_2|[None]|Runway_Sign25L|0|[None]|[None]|0|[None]|0|493241.156250|236621.0|2129.000000|0|160|0|Red|[None]|[None]|[None]|[None]|0|[None]|[None]|[None]|[None]|0|[None]|[None]|[None]|[None]|0|[None]|[None]|[None]|[None]|1|0|100|Don't Care|0|0|0|0|[None]|0|0|0|0|0|[None]
  159. Record45=BN_s_Red_5|[None]|Runway_Sign25R|0|[None]|[None]|0|[None]|0|495870.1|237188.3|2126.7|0|160|0|Red|[None]|[None]|[None]|[None]|0|[None]|[None]|[None]|[None]|0|[None]|[None]|[None]|[None]|0|[None]|[None]|[None]|[None]|1|0|100|Don't Care|0|0|0|0|[None]|0|0|0|0|0|[None]
  160. Record46=BN_s_Red_6|[None]|Runway_Sign25R|0|[None]|[None]|0|[None]|0|495637.343750|237116.000000|2128.812500|0|200|0|Red|[None]|[None]|[None]|[None]|0|[None]|[None]|[None]|[None]|0|[None]|[None]|[None]|[None]|0|[None]|[None]|[None]|[None]|1|0|100|Don't Care|0|0|0|0|[None]|0|0|0|0|0|[None]
  161. Record47=BN_s_Red_7|[None]|Runway_Sign25R|0|[None]|[None]|0|[None]|0|495875.0|237519.9|2126.7|0|070|0|Red|[None]|[None]|[None]|[None]|0|[None]|[None]|[None]|[None]|0|[None]|[None]|[None]|[None]|0|[None]|[None]|[None]|[None]|1|0|100|Don't Care|0|0|0|0|[None]|0|0|0|0|0|[None]
  162. [EventAction];_______________________________________
  163. Group=Mission
  164. Column0Prop=EventNamePtr,ReactionEvent:Name,[None],0,0,?,[None]
  165. Column1Prop=EventRulePtr,EventRule:Name,[None],0,0,?,[None]
  166. Column2Prop=NamePtr,Action:Name,[None],1,0,?,[None]
  167. Column3Prop=Param1,string,[None],1,0,?,[None]
  168. Column4Prop=Param2,string,[None],1,0,?,[None]
  169. Column5Prop=Param3,string,[None],1,0,?,[None]
  170. Key=0|1|2|
  171. [EventCondition];_______________________________________
  172. Group=Mission
  173. Column0Prop=EventNamePtr,ReactionEvent:Name,[None],0,0,?,[None]
  174. Column1Prop=EventRulePtr,EventRule:Name,[None],0,0,?,[None]
  175. Column2Prop=ConditionType,Condition:Name,[None],1,0,?,[None]
  176. Column3Prop=OperatorType,OperatorEnum:Name,==,1,0,?,[None]
  177. Column4Prop=Param1,string,[None],1,0,?,[None]
  178. Column5Prop=Param2,string,[None],1,0,?,[None]
  179. Column6Prop=Param3,string,[None],1,0,?,[None]
  180. Column7Prop=Param4,string,[None],1,0,?,[None]
  181. Column8Prop=LogicalOperator,LogicalOperatorEnum:Name,And,1,0,?,[None]
  182. Key=0|1|2|
  183. [EventRule];_______________________________________
  184. Group=Mission
  185. Column0Prop=EventPtr,ReactionEvent:Name,[None],0,0,?,[None]
  186. Column1Prop=Number,int,1,1,0,?,[None]
  187. Column2Prop=Name,string,[None],1,0,?,[None]
  188. Column3Prop=RuleDescription,string,[None],1,0,?,[None]
  189. Column4Prop=ContinueFlag,bool,1,1,0,?,[None]
  190. Column5Prop=NextRule,EventRule:Number,0,1,0,?,[None]
  191. Key=0|1|
  192. [Formation];_______________________________________
  193. Group=Mission
  194. Column0Prop=Name,string,[None],1,0,?,[None]
  195. Column1Prop=VoiceNamePtr,Msg:Name,0,1,0,?,[None]
  196. Column2Prop=Description,string,[None],1,0,?,[None]
  197. Column3Prop=PathPtr,Path:Name,[None],1,0,?,[None]
  198. Column4Prop=PathColorPtr,ColorEnum:Name,[None],1,0,Defines the color of the formation's path in Tactical Dispaly.,[None]
  199. Column5Prop=HelpTip,string,[None],1,0,?,[None]
  200. Column6Prop=ReorganizationScheme,ReorgEnum:Name,0,1,0,?,[None]
  201. Column7Prop=Controllable,bool,0,0,0,If True then formation is player controllable - Not in use.,[None]
  202. Column8Prop=TemplatePtr,FormationTemplate:Name,[None],1,0,A pointer to FormationTemplate.Name table.,[None]
  203. Column9Prop=NoOfMembers,int,0,1,0,The actual number of members in this formation.,[None]
  204. Column10Prop=FormationTypeEnumPtr,FormationTypeEnum:Name,[None],1,0,When the value is changed. X and Y are updates...,[None]
  205. Key=0|
  206. Record00=[None]|0|[None]|[None]|[None]|[None]|0|0|[None]|0|[None]
  207. [FormationMember];_______________________________________
  208. Group=Mission
  209. Column0Prop=FormationNamePtr,Formation:Name,0,0,0,?,[None]
  210. Column1Prop=EntityNamePtr,Entity:Name,0,1,0,?,[None]
  211. Column2Prop=Position,int,1,1,0,?,[None]
  212. Column3Prop=Target1Ptr,Entity:Name,[None],1,0,?,[None]
  213. Column4Prop=Target2Ptr,Entity:Name,[None],1,0,?,[None]
  214. Key=0|1|
  215. [FormationName];_______________________________________
  216. Group=Mission
  217. Column0Prop=Name,string,[None],1,0,The formation name.,[None]
  218. Column1Prop=CategoryPtr,Category:Name,[None],1,0,A pointer to Category.Name.,[None]
  219. Column2Prop=NameSide,int,0,1,0,The name side 0-neutral 1-friendly 2-enemy.,[None]
  220. Column3Prop=InUse,bool,0,1,0,Guarantees that name will not be used twice.,[None]
  221. Key=0|
  222. [InfluencedEntity];_______________________________________
  223. Group=Mission
  224. Column0Prop=ReactionEventPtr,ReactionEvent:Name,0,1,0,?,[None]
  225. Column1Prop=EntityPtr,Entity:Name,0,1,0,?,[None]
  226. Column2Prop=MotionScriptEntryPtr,MotionScript:Name,0,1,0,?,[None]
  227. Column3Prop=TriggerScriptEntryPtr,TriggerScript:Name,0,1,0,?,[None]
  228. Key=0|1|
  229. [Lineup];_______________________________________
  230. Group=Mission
  231. Column0Prop=Name,string,[None],1,0,The key table.,[None]
  232. Column1Prop=Number,int,0,1,0,The number of this lineup positioin.,[None]
  233. Column2Prop=X,float,0,1,0,Word X-axis offset from the airport's position.,[None]
  234. Column3Prop=Y,float,0,1,0,Word Y-axis offset from the airport's position.,[None]
  235. Column4Prop=LineupHeading,int,0,1,0,The plane's heading in word coordinate.,[None]
  236. Column5Prop=AirportPtr,Airports:AirportName,[None],1,0,A pointer to the AirportName in the Airports table.,[None]
  237. Column6Prop=InUse,bool,0,1,0,Lineup position is already in use.,[None]
  238. Column7Prop=FormationPtr,string,[None],1,0,The entity formation in this lineup number (position).,[None]
  239. Key=0|
  240. [Loadout];_______________________________________
  241. Group=Mission
  242. Column0Prop=EntityName,string,[None],1,0,?,[None]
  243. Column1Prop=GunPtr,WeaponExt:Name,0,0,0,?,[None]
  244. Column2Prop=GunQuantity,int,0,1,0,?,[None]
  245. Column3Prop=ChaffPtr,WeaponExt:Name,Chaff,0,0,?,[None]
  246. Column4Prop=ChaffQuantity,int,0,1,0,?,[None]
  247. Column5Prop=FlarePtr,WeaponExt:Name,Flare,0,0,?,[None]
  248. Column6Prop=FlareQuantity,int,0,1,0,?,[None]
  249. Column7Prop=S1WeaponPtr,WeaponExt:Name,0,1,0,?,[None]
  250. Column8Prop=S1Quantity,int,0,1,0,?,[None]
  251. Column9Prop=S2WeaponPtr,WeaponExt:Name,0,1,0,?,[None]
  252. Column10Prop=S2Quantity,int,0,1,0,?,[None]
  253. Column11Prop=S3WeaponPtr,WeaponExt:Name,0,1,0,?,[None]
  254. Column12Prop=S3Quantity,int,0,1,0,?,[None]
  255. Column13Prop=S4WeaponPtr,WeaponExt:Name,0,1,0,?,[None]
  256. Column14Prop=S4Quantity,int,0,1,0,?,[None]
  257. Column15Prop=S5WeaponPtr,WeaponExt:Name,0,1,0,?,[None]
  258. Column16Prop=S5Quantity,int,0,1,0,?,[None]
  259. Column17Prop=S6WeaponPtr,WeaponExt:Name,0,1,0,?,[None]
  260. Column18Prop=S6Quantity,int,0,1,0,?,[None]
  261. Column19Prop=S7WeaponPtr,WeaponExt:Name,0,1,0,?,[None]
  262. Column20Prop=S7Quantity,int,0,1,0,?,[None]
  263. Column21Prop=S8WeaponPtr,WeaponExt:Name,0,1,0,?,[None]
  264. Column22Prop=S8Quantity,int,0,1,0,?,[None]
  265. Column23Prop=S9WeaponPtr,WeaponExt:Name,0,1,0,?,[None]
  266. Column24Prop=S9Quantity,int,0,1,0,?,[None]
  267. Column25Prop=S10WeaponPtr,WeaponExt:Name,0,1,0,?,[None]
  268. Column26Prop=S10Quantity,int,0,1,0,?,[None]
  269. Column27Prop=S11WeaponPtr,WeaponExt:Name,0,1,0,?,[None]
  270. Column28Prop=S11Quantity,int,0,1,0,?,[None]
  271. Column29Prop=Fuel,int,0,1,0,?,[None]
  272. Key=0|
  273. [Mission];_______________________________________
  274. Group=Mission
  275. Column0Prop=Name,string,0,1,0,?,[None]
  276. Column1Prop=Designers,GameDesigners:Designers,[None],1,0,?,[None]
  277. Column2Prop=Description,string,[None],1,0,?,[None]
  278. Column3Prop=IsUserCreatedMission,bool,0,1,0,True if created by the user.,[None]
  279. Column4Prop=StartTime,MissionList:StartTime,12:00:00,1,0,?,[None]
  280. Column5Prop=WindSpeed,int,0,1,0,?,[None]
  281. Column6Prop=WindDirection,int,0,1,0,From 0 to 359.,[None]
  282. Column7Prop=CloudsType,CloudsEnum:Name,CLEAR,1,0,Defines the weather in a mission.,[None]
  283. Column8Prop=CloudsHeight,int,3000,1,0,Clouds base height (in meters),[None]
  284. Column9Prop=RainLevel,int,0,1,0,Values can be set from 0 to 100.,[None]
  285. Column10Prop=AllOutWarPtr,AllOutWarExt:Name,0,1,0,?,[None]
  286. Column11Prop=BlueSidePtr,MissionSide:Side,0,1,0,?,[None]
  287. Column12Prop=RedSidePtr,MissionSide:Side,0,1,0,?,[None]
  288. Column13Prop=MissionVar1,int,0,1,0,?,[None]
  289. Column14Prop=MissionVar2,int,0,1,0,?,[None]
  290. Column15Prop=MissionVar3,int,0,1,0,?,[None]
  291. Column16Prop=MissionVar4,int,0,1,0,?,[None]
  292. Column17Prop=MissionVar5,int,0,1,0,?,[None]
  293. Column18Prop=MissionVar6,int,0,1,0,?,[None]
  294. Column19Prop=MissionVar7,int,0,1,0,?,[None]
  295. Column20Prop=MissionVar8,int,0,1,0,?,[None]
  296. Column21Prop=MissionVar9,int,0,1,0,?,[None]
  297. Column22Prop=MissionVar10,int,0,1,0,?,[None]
  298. Column23Prop=TerrainPtr,Terrain:Name,[None],1,0,for QME,[None]
  299. Column24Prop=CampaignPtr,Campaign:Name,[None],1,0,campaign for QME missions,[None]
  300. Column25Prop=IsAircraftSupplyMission,bool,0,1,0,for QME,[None]
  301. Column26Prop=IsWeaponSupplyMission,bool,0,1,0,for QME,[None]
  302. Column27Prop=RequiredRank,RankEnum:Name,[none],1,0,for QME,[None]
  303. Column28Prop=RequiredPrevMissionPtr,MissionList:Name,[None],1,0,for QME,[None]
  304. Column29Prop=StartTime,string,06:00:00,1,0,for qme,[None]
  305. Column30Prop=SimTime,int,0,1,0,for qme,[None]
  306. Column31Prop=Date,string,1/1/2000,1,0,date for qme mission,[None]
  307. Column32Prop=BriefSummeryFileName,string,[None],1,0,breif file for qme mission,[None]
  308. Column33Prop=NumberOfBlueControllablePlanes,int,2,1,0,for qme,[None]
  309. Column34Prop=NumberOfRedControllablePlanes,int,2,1,0,for qme,[None]
  310. Column35Prop=RequiredForCampaignMedal,bool,1,1,0,so that resourse missions are not needed for medal,[None]
  311. Column36Prop=RequiredForGameMedal,bool,0,1,0,for QME,[None]
  312. Column37Prop=MissionBonus,int,0,1,0,bonus for QME,[None]
  313. Column38Prop=MissionID,int,0,1,0,for QME,[None]
  314. Column39Prop=IsMissionValid,bool,1,1,0,Describes if the mission valid for running in the game.,[None]
  315. Key=0|
  316. Record00=Base Mission Demo|Tamir|[None]|0|06:00:00|0|0|CLEAR|3000|0|0|0|0|0|0|0|0|0|0|0|0|0|0|[None]|[None]|0|0|[None]|[None]|06:00:00|0|1/1/2000|[None]|2|2|1|0|0|10020|1
  317. [MissionBriefText];_______________________________________
  318. Group=Mission
  319. Column0Prop=Title,string,[None],1,0,The HTML section title,[None]
  320. Column1Prop=Text,string,[None],1,0,The HTML section text,[None]
  321. Key=0|
  322. [MissionEditorEnum];_______________________________________
  323. Group=Mission
  324. Column0Prop=Name,string,[None],1,0,?,[None]
  325. Column1Prop=Number,int,0,1,0,?,[None]
  326. Key=0|
  327. [MissionSide];_______________________________________
  328. Group=Mission
  329. Column0Prop=Side,SideEnum:Name,[None],1,0,?,[None]
  330. Column1Prop=AircraftToStart,Entity:Name,[None],1,0,Choose an aircraft for the player to start the mission with.,[None]
  331. Column2Prop=BriefFileName,string,[None],1,0,Reference to mission brief,[None]
  332. Column3Prop=MedalPtr,Medal:Name,0,1,0,?,[None]
  333. Column4Prop=MinMedalScore,int,0,1,0,?,[None]
  334. Column5Prop=MedalMsg,string,[None],1,0,text of the annoncment,[None]
  335. Column6Prop=OnTheFlyPassMsgPtr,Msg:Name,0,1,0,?,[None]
  336. Column7Prop=PassMsgPtr,Msg:Name,0,1,0,?,[None]
  337. Column8Prop=PassDebriefPtr,DebriefEvent:Name,Pass,1,0,?,[None]
  338. Column9Prop=FailMsgPtr,Msg:Name,0,1,0,?,[None]
  339. Column10Prop=FailDebriefPtr,DebriefEvent:Name,Fail,1,0,?,[None]
  340. Column11Prop=LoadingScreenFileName,string,[None],1,0,?,[None]
  341. Column12Prop=PassPictureFileName,string,[None],1,0,?,[None]
  342. Column13Prop=ExplodeIconFileName,string,[None],1,0,?,[None]
  343. Key=0|
  344. [MotionScript];_______________________________________
  345. Group=Mission
  346. Column0Prop=Name,string,[None],1,0,?,[None]
  347. Column1Prop=OwnerEntityPtr,Entity:Name,0,0,0,?,[None]
  348. Column2Prop=Type,MotionScriptEnum:Name,0,1,0,?,[None]
  349. Column3Prop=TimeToNextEntry,int,0,1,0,?,[None]
  350. Column4Prop=NextEntry,MotionScript:Name,0,1,0,?,[None]
  351. Column5Prop=Param1,string,[None],0,0,?,[None]
  352. Column6Prop=Param2,string,[None],0,0,?,[None]
  353. Column7Prop=Param3,string,[None],0,0,?,[None]
  354. Column8Prop=Param4,string,[None],0,0,?,[None]
  355. Column9Prop=Param5,string,[None],0,0,?,[None]
  356. Column10Prop=Sorting,int,0,1,0,?,[None]
  357. Key=0|1|
  358. [ObjectHierarchy];_______________________________________
  359. Group=Mission
  360. Column0Prop=Type,string,[None],1,0,?,[None]
  361. Column1Prop=Base,ObjectHierarchy:Type,0,1,0,?,[None]
  362. Key=0|
  363. [Path];_______________________________________
  364. Group=Mission
  365. Column0Prop=Name,string,[None],1,0,?,[None]
  366. Column1Prop=IsFlightPlan,bool,0,1,0,?,[None]
  367. Column2Prop=Description,string,[None],1,0,?,[None]
  368. Key=0|
  369. Record00=[None]|0|[None]
  370. [ReactionEvent];_______________________________________
  371. Group=Mission
  372. Column0Prop=Name,string,[None],1,0,?,[None]
  373. Column1Prop=DebriefEventPtr,DebriefEvent:Name,0,1,0,?,[None]
  374. Column2Prop=MaxExecutions,int,1,1,0,?,[None]
  375. Column3Prop=MsgPtr,Msg:Name,0,0,0,?,[None]
  376. Column4Prop=AudioDelay,int,0,0,0,?,[None]
  377. Column5Prop=Frequency,int,0,1,0,?,[None]
  378. Column6Prop=MustOccure,bool,0,1,0,If True,[None]
  379. Column7Prop=MustNotOccure,bool,0,1,0,If True,[None]
  380. Column8Prop=Description,string,[None],1,0,Description for UME purpose,[None]
  381. Key=0|
  382. [ResourcesRequiredForNextMission];_______________________________________
  383. Group=Mission
  384. Column0Prop=Name,ResourceManagement:Name,[None],1,0,?,[None]
  385. Column1Prop=Quantity,int,0,1,0,?,[None]
  386. Key=0|
  387. [TakeoffLocations];_______________________________________
  388. Group=Mission
  389. Column0Prop=PathPtr,Path:Name,[None],1,0,?,[None]
  390. Column1Prop=AirbasePtr,Entity:Name,[None],1,0,?,[None]
  391. Key=0|1|
  392. [TemplateMission];_______________________________________
  393. Group=Mission
  394. Column0Prop=TemplateMissionName,MissionList:Name,[None],1,0,?,[None]
  395. Key=0|
  396. [TimeEvent];_______________________________________
  397. Group=Mission
  398. Column0Prop=Name,string,[None],1,0,?,[None]
  399. Column1Prop=SecondsFromBeginning,int,0,1,0,?,[None]
  400. Column2Prop=ReactionEventPtr,ReactionEvent:Name,[None],1,0,?,[None]
  401. Key=0|
  402. [TriggerScript];_______________________________________
  403. Group=Mission
  404. Column0Prop=Name,string,[None],1,0,?,[None]
  405. Column1Prop=OwnerEntityPtr,Entity:Name,0,0,0,?,[None]
  406. Column2Prop=Type,TriggerScriptEnum:Name,0,1,0,?,[None]
  407. Column3Prop=TimeToNextEntry,int,0,1,0,?,[None]
  408. Column4Prop=NextEntry,TriggerScript:Name,0,1,0,?,[None]
  409. Column5Prop=Param1,string,[None],0,0,?,[None]
  410. Column6Prop=Param2,string,[None],0,0,?,[None]
  411. Column7Prop=Param3,string,[None],0,0,?,[None]
  412. Column8Prop=Param4,string,[None],0,0,?,[None]
  413. Column9Prop=Param5,string,[None],0,0,?,[None]
  414. Column10Prop=Sorting,int,0,1,0,?,[None]
  415. Key=0|1|
  416. [UserMissionExt];_______________________________________
  417. Group=Mission
  418. Column0Prop=revivalCount,int,0,1,0,for qme missions,[None]
  419. Column1Prop=revivalDelay,float,0,1,0,for qme mission,[None]
  420. Column2Prop=creatorInformation,string,[None],1,0,for qme,[None]
  421. Column3Prop=creatorCallsign,string,[None],1,0,for qme,[None]
  422. Column4Prop=IsAirToAir,bool,1,1,0,for qme,[None]
  423. Column5Prop=IsAirToGround,bool,0,1,0,for qme missions,[None]
  424. Column6Prop=weaponReload,bool,0,1,0,Reload weapons in multiplayer,[None]
  425. Column7Prop=EnemyLevel,int,2,1,0,enemu level for qme missions,[None]
  426. Key=0|
  427. [Waypoint];_______________________________________
  428. Group=Mission
  429. Column0Prop=PathPtr,Path:Name,0,1,0,?,[None]
  430. Column1Prop=Index,int,0,1,0,?,[None]
  431. Column2Prop=Name,string,[None],1,0,?,[None]
  432. Column3Prop=X,float,0,1,0,?,[None]
  433. Column4Prop=Y,float,0,1,0,?,[None]
  434. Column5Prop=Z,float,0,1,0,?,[None]
  435. Column6Prop=AGL,float,0,1,0,?,[None]
  436. Column7Prop=Distance,float,0,1,0,?,[None]
  437. Column8Prop=TimeToNextWpt,float,0,1,0,?,[None]
  438. Column9Prop=Speed,float,0,1,0,?,[None]
  439. Column10Prop=Stage,WptStageEnum:Name,UnDefined,1,0,?,[None]
  440. Column11Prop=Editable,bool,0,1,0,?,[None]
  441. Column12Prop=AppearOnTSD,bool,0,1,0,?,[None]
  442. Column13Prop=Heading,int,0,1,0,?,[None]
  443. Key=0|1|
  444.