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PC Gamer (Italian) 47
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PC Gamer IT CD 47 2-2.iso
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USAF
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USAFDEMO.EXE
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data1.cab
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Game_Data
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Resource
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Missions
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BMNellisDemo.pms
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1999-10-01
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33KB
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444 lines
[Tables];_______________________________________
Table00=AWACSRoute
Table01=AllOutWarExt
Table02=ChangeablePlanes
Table03=DebriefEvent
Table04=Entity
Table05=EventAction
Table06=EventCondition
Table07=EventRule
Table08=Formation
Table09=FormationMember
Table10=FormationName
Table11=InfluencedEntity
Table12=Lineup
Table13=Loadout
Table14=Mission
Table15=MissionBriefText
Table16=MissionEditorEnum
Table17=MissionSide
Table18=MotionScript
Table19=ObjectHierarchy
Table20=Path
Table21=ReactionEvent
Table22=ResourcesRequiredForNextMission
Table23=TakeoffLocations
Table24=TemplateMission
Table25=TimeEvent
Table26=TriggerScript
Table27=UserMissionExt
Table28=Waypoint
[AWACSRoute];_______________________________________
Group=Mission
Column0Prop=PathPtr,Path:Name,0,1,0,?,[None]
Column1Prop=Side,SideEnum:Name,0,1,0,?,[None]
Column2Prop=RouteNumber,int,0,1,0,?,[None]
Column3Prop=CombatZone,int,0,1,0,?,[None]
Key=0|
[AllOutWarExt];_______________________________________
Group=Mission
Column0Prop=Name,string,[None],1,0,Primary key.,[None]
Column1Prop=RevivalDelay,int,0,1,0,Defines the delay time for revival (in secs).,[None]
Column2Prop=WarZoneCenterX,float,0,1,0,Written by mission designers.,[None]
Column3Prop=WarZoneCenterY,float,0,1,0,Written by mission designers.,[None]
Column4Prop=WarZoneCenterZ,float,0,1,0,Written by mission designers.,[None]
Column5Prop=IsGunsOnly,bool,0,1,0,If true then load guns only,[None]
Column6Prop=IsWeaponReloaded,bool,1,1,0,False means no reloading of weapons.,[None]
Key=0|
[ChangeablePlanes];_______________________________________
Group=Mission
Column0Prop=Name,BaseObject:Name,[None],1,0,Defines the list of the planes to choose from in a mission.,[None]
Key=0|
[DebriefEvent];_______________________________________
Group=Mission
Column0Prop=Name,string,[None],1,0,?,[None]
Column1Prop=IsGoodEvent,bool,0,1,0,?,[None]
Column2Prop=Text,string,0,1,0,?,[None]
Column3Prop=Score,int,0,1,0,?,[None]
Column4Prop=Side,SideEnum:Name,Blue,1,0,?,[None]
Column5Prop=Index,int,0,1,0,Used for dispalying the debrief on the debrief text in a logical order,[None]
Key=0|
[Entity];_______________________________________
Group=Mission
Column0Prop=Name,string,[None],1,0,Object name.,[None]
Column1Prop=DisplayName,string,[None],1,0,The name that will be displayed to the player.,[None]
Column2Prop=BaseObjectPtr,BaseObject:Name,0,1,0,?,[None]
Column3Prop=VoiceNamePtr,Msg:Name,0,1,0,?,[None]
Column4Prop=MissionTask,string,[None],1,0,?,[None]
Column5Prop=HelpTip,string,[None],1,0,?,[None]
Column6Prop=BrainControlled,bool,0,1,0,?,[None]
Column7Prop=BrainPtr,Brain:Name,[None],1,0,?,[None]
Column8Prop=PlayerControllable,bool,0,1,0,True if player can fly this entity.,[None]
Column9Prop=X,float,300000,1,0,?,[None]
Column10Prop=Y,float,400000,1,0,?,[None]
Column11Prop=Z,float,0,1,0,?,[None]
Column12Prop=AGL,float,0,1,0,?,[None]
Column13Prop=Heading,int,0,1,0,?,[None]
Column14Prop=PositionReferencePtr,Entity:Name,0,1,0,?,[None]
Column15Prop=Side,SideEnum:Name,Blue,1,0,?,[None]
Column16Prop=HitPtr,ReactionEvent:Name,[None],1,0,?,[None]
Column17Prop=DestroyedPtr,ReactionEvent:Name,[None],1,0,?,[None]
Column18Prop=CombatPtr,ReactionEvent:Name,[None],1,0,?,[None]
Column19Prop=LeftPtr,ReactionEvent:Name,[None],1,0,?,[None]
Column20Prop=LeftDistance,float,0,1,0,?,[None]
Column21Prop=LeftFromEntityPtr,Entity:Name,[None],1,0,?,[None]
Column22Prop=LeftPathPtr,Path:Name,[None],1,0,?,[None]
Column23Prop=LeftFromWaypointPtr,Waypoint:Name,[None],1,0,?,[None]
Column24Prop=ReachPtr,ReactionEvent:Name,[None],1,0,?,[None]
Column25Prop=ReachDistance,float,0,1,0,?,[None]
Column26Prop=ReachToEntityPtr,Entity:Name,[None],1,0,?,[None]
Column27Prop=ReachPathPtr,Path:Name,[None],1,0,?,[None]
Column28Prop=ReachToWaypointPtr,Waypoint:Name,[None],1,0,?,[None]
Column29Prop=Reach2Ptr,ReactionEvent:Name,[None],1,0,?,[None]
Column30Prop=Reach2Distance,float,0,1,0,?,[None]
Column31Prop=Reach2ToEntityPtr,Entity:Name,[None],1,0,?,[None]
Column32Prop=Reach2PathPtr,Path:Name,[None],1,0,?,[None]
Column33Prop=Reach2ToWaypointPtr,Waypoint:Name,[None],1,0,?,[None]
Column34Prop=Survived,DebriefEvent:Name,[None],1,0,?,[None]
Column35Prop=IsGroundObject,bool,1,1,0,?,[None]
Column36Prop=AppearOnTSD,bool,0,1,0,If True the object will appear on the TSD.,[None]
Column37Prop=AppearencePrecentage,int,100,1,0,?,[None]
Column38Prop=PassFailTerms,PassFailTermsEnum:Name,Don't Care,1,0,?,[None]
Column39Prop=LoadoutPtr,Loadout:EntityName,0,1,0,?,[None]
Column40Prop=Length,float,0,1,0,?,[None]
Column41Prop=Width,float,0,1,0,?,[None]
Column42Prop=Height,float,0,1,0,?,[None]
Column43Prop=GroupPtr,Entity:Name,[None],1,0,?,[None]
Column44Prop=EntityVar1,int,0,1,0,?,[None]
Column45Prop=EntityVar2,int,0,1,0,?,[None]
Column46Prop=EntityVar3,int,0,1,0,?,[None]
Column47Prop=EntityVar4,int,0,1,0,?,[None]
Column48Prop=EntityVar5,int,0,1,0,?,[None]
Column49Prop=PathPtr,Path:Name,[None],1,0,Entity personal Path.,[None]
Key=0|
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Record35=BN_RedHan9|[None]|Shack|0|[None]|[None]|0|[None]|0|493253.656250|237827.609375|2129.000000|0|73|0|Red|[None]|[None]|[None]|[None]|0|[None]|[None]|[None]|[None]|0|[None]|[None]|[None]|[None]|0|[None]|[None]|[None]|[None]|1|0|100|Don't Care|0|0|0|0|[None]|0|0|0|0|0|[None]
Record36=BN_RedTwr|[None]|Arena_CTR_Tower|0|[None]|[None]|0|[None]|0|493654.500000|236969.875000|2129.000000|0|0|0|Red|[None]|[None]|[None]|[None]|0|[None]|[None]|[None]|[None]|0|[None]|[None]|[None]|[None]|0|[None]|[None]|[None]|[None]|1|0|100|Don't Care|0|0|0|0|[None]|0|0|0|0|0|[None]
Record37=BN_rs_Hangar01|[None]|Runway_Sign25L|0|[None]|[None]|0|[None]|0|493088.3|236759.4|2129.0|0|160|0|Red|[None]|[None]|[None]|[None]|0|[None]|[None]|[None]|[None]|0|[None]|[None]|[None]|[None]|0|[None]|[None]|[None]|[None]|1|0|100|Don't Care|0|0|0|0|[None]|0|0|0|0|0|[None]
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Record42=BN_rs_Hangar06|[None]|Runway_Sign25L|0|[None]|[None]|0|[None]|0|492579.968750|236584.687500|2129.000000|0|160|0|Red|[None]|[None]|[None]|[None]|0|[None]|[None]|[None]|[None]|0|[None]|[None]|[None]|[None]|0|[None]|[None]|[None]|[None]|1|0|100|Don't Care|0|0|0|0|[None]|0|0|0|0|0|[None]
Record43=BN_s_Red_1|[None]|Runway_Sign25R|0|[None]|[None]|0|[None]|0|493264.718750|236903.593750|2129.000000|0|070|0|Red|[None]|[None]|[None]|[None]|0|[None]|[None]|[None]|[None]|0|[None]|[None]|[None]|[None]|0|[None]|[None]|[None]|[None]|1|0|100|Don't Care|0|0|0|0|[None]|0|0|0|0|0|[None]
Record44=BN_s_Red_2|[None]|Runway_Sign25L|0|[None]|[None]|0|[None]|0|493241.156250|236621.0|2129.000000|0|160|0|Red|[None]|[None]|[None]|[None]|0|[None]|[None]|[None]|[None]|0|[None]|[None]|[None]|[None]|0|[None]|[None]|[None]|[None]|1|0|100|Don't Care|0|0|0|0|[None]|0|0|0|0|0|[None]
Record45=BN_s_Red_5|[None]|Runway_Sign25R|0|[None]|[None]|0|[None]|0|495870.1|237188.3|2126.7|0|160|0|Red|[None]|[None]|[None]|[None]|0|[None]|[None]|[None]|[None]|0|[None]|[None]|[None]|[None]|0|[None]|[None]|[None]|[None]|1|0|100|Don't Care|0|0|0|0|[None]|0|0|0|0|0|[None]
Record46=BN_s_Red_6|[None]|Runway_Sign25R|0|[None]|[None]|0|[None]|0|495637.343750|237116.000000|2128.812500|0|200|0|Red|[None]|[None]|[None]|[None]|0|[None]|[None]|[None]|[None]|0|[None]|[None]|[None]|[None]|0|[None]|[None]|[None]|[None]|1|0|100|Don't Care|0|0|0|0|[None]|0|0|0|0|0|[None]
Record47=BN_s_Red_7|[None]|Runway_Sign25R|0|[None]|[None]|0|[None]|0|495875.0|237519.9|2126.7|0|070|0|Red|[None]|[None]|[None]|[None]|0|[None]|[None]|[None]|[None]|0|[None]|[None]|[None]|[None]|0|[None]|[None]|[None]|[None]|1|0|100|Don't Care|0|0|0|0|[None]|0|0|0|0|0|[None]
[EventAction];_______________________________________
Group=Mission
Column0Prop=EventNamePtr,ReactionEvent:Name,[None],0,0,?,[None]
Column1Prop=EventRulePtr,EventRule:Name,[None],0,0,?,[None]
Column2Prop=NamePtr,Action:Name,[None],1,0,?,[None]
Column3Prop=Param1,string,[None],1,0,?,[None]
Column4Prop=Param2,string,[None],1,0,?,[None]
Column5Prop=Param3,string,[None],1,0,?,[None]
Key=0|1|2|
[EventCondition];_______________________________________
Group=Mission
Column0Prop=EventNamePtr,ReactionEvent:Name,[None],0,0,?,[None]
Column1Prop=EventRulePtr,EventRule:Name,[None],0,0,?,[None]
Column2Prop=ConditionType,Condition:Name,[None],1,0,?,[None]
Column3Prop=OperatorType,OperatorEnum:Name,==,1,0,?,[None]
Column4Prop=Param1,string,[None],1,0,?,[None]
Column5Prop=Param2,string,[None],1,0,?,[None]
Column6Prop=Param3,string,[None],1,0,?,[None]
Column7Prop=Param4,string,[None],1,0,?,[None]
Column8Prop=LogicalOperator,LogicalOperatorEnum:Name,And,1,0,?,[None]
Key=0|1|2|
[EventRule];_______________________________________
Group=Mission
Column0Prop=EventPtr,ReactionEvent:Name,[None],0,0,?,[None]
Column1Prop=Number,int,1,1,0,?,[None]
Column2Prop=Name,string,[None],1,0,?,[None]
Column3Prop=RuleDescription,string,[None],1,0,?,[None]
Column4Prop=ContinueFlag,bool,1,1,0,?,[None]
Column5Prop=NextRule,EventRule:Number,0,1,0,?,[None]
Key=0|1|
[Formation];_______________________________________
Group=Mission
Column0Prop=Name,string,[None],1,0,?,[None]
Column1Prop=VoiceNamePtr,Msg:Name,0,1,0,?,[None]
Column2Prop=Description,string,[None],1,0,?,[None]
Column3Prop=PathPtr,Path:Name,[None],1,0,?,[None]
Column4Prop=PathColorPtr,ColorEnum:Name,[None],1,0,Defines the color of the formation's path in Tactical Dispaly.,[None]
Column5Prop=HelpTip,string,[None],1,0,?,[None]
Column6Prop=ReorganizationScheme,ReorgEnum:Name,0,1,0,?,[None]
Column7Prop=Controllable,bool,0,0,0,If True then formation is player controllable - Not in use.,[None]
Column8Prop=TemplatePtr,FormationTemplate:Name,[None],1,0,A pointer to FormationTemplate.Name table.,[None]
Column9Prop=NoOfMembers,int,0,1,0,The actual number of members in this formation.,[None]
Column10Prop=FormationTypeEnumPtr,FormationTypeEnum:Name,[None],1,0,When the value is changed. X and Y are updates...,[None]
Key=0|
Record00=[None]|0|[None]|[None]|[None]|[None]|0|0|[None]|0|[None]
[FormationMember];_______________________________________
Group=Mission
Column0Prop=FormationNamePtr,Formation:Name,0,0,0,?,[None]
Column1Prop=EntityNamePtr,Entity:Name,0,1,0,?,[None]
Column2Prop=Position,int,1,1,0,?,[None]
Column3Prop=Target1Ptr,Entity:Name,[None],1,0,?,[None]
Column4Prop=Target2Ptr,Entity:Name,[None],1,0,?,[None]
Key=0|1|
[FormationName];_______________________________________
Group=Mission
Column0Prop=Name,string,[None],1,0,The formation name.,[None]
Column1Prop=CategoryPtr,Category:Name,[None],1,0,A pointer to Category.Name.,[None]
Column2Prop=NameSide,int,0,1,0,The name side 0-neutral 1-friendly 2-enemy.,[None]
Column3Prop=InUse,bool,0,1,0,Guarantees that name will not be used twice.,[None]
Key=0|
[InfluencedEntity];_______________________________________
Group=Mission
Column0Prop=ReactionEventPtr,ReactionEvent:Name,0,1,0,?,[None]
Column1Prop=EntityPtr,Entity:Name,0,1,0,?,[None]
Column2Prop=MotionScriptEntryPtr,MotionScript:Name,0,1,0,?,[None]
Column3Prop=TriggerScriptEntryPtr,TriggerScript:Name,0,1,0,?,[None]
Key=0|1|
[Lineup];_______________________________________
Group=Mission
Column0Prop=Name,string,[None],1,0,The key table.,[None]
Column1Prop=Number,int,0,1,0,The number of this lineup positioin.,[None]
Column2Prop=X,float,0,1,0,Word X-axis offset from the airport's position.,[None]
Column3Prop=Y,float,0,1,0,Word Y-axis offset from the airport's position.,[None]
Column4Prop=LineupHeading,int,0,1,0,The plane's heading in word coordinate.,[None]
Column5Prop=AirportPtr,Airports:AirportName,[None],1,0,A pointer to the AirportName in the Airports table.,[None]
Column6Prop=InUse,bool,0,1,0,Lineup position is already in use.,[None]
Column7Prop=FormationPtr,string,[None],1,0,The entity formation in this lineup number (position).,[None]
Key=0|
[Loadout];_______________________________________
Group=Mission
Column0Prop=EntityName,string,[None],1,0,?,[None]
Column1Prop=GunPtr,WeaponExt:Name,0,0,0,?,[None]
Column2Prop=GunQuantity,int,0,1,0,?,[None]
Column3Prop=ChaffPtr,WeaponExt:Name,Chaff,0,0,?,[None]
Column4Prop=ChaffQuantity,int,0,1,0,?,[None]
Column5Prop=FlarePtr,WeaponExt:Name,Flare,0,0,?,[None]
Column6Prop=FlareQuantity,int,0,1,0,?,[None]
Column7Prop=S1WeaponPtr,WeaponExt:Name,0,1,0,?,[None]
Column8Prop=S1Quantity,int,0,1,0,?,[None]
Column9Prop=S2WeaponPtr,WeaponExt:Name,0,1,0,?,[None]
Column10Prop=S2Quantity,int,0,1,0,?,[None]
Column11Prop=S3WeaponPtr,WeaponExt:Name,0,1,0,?,[None]
Column12Prop=S3Quantity,int,0,1,0,?,[None]
Column13Prop=S4WeaponPtr,WeaponExt:Name,0,1,0,?,[None]
Column14Prop=S4Quantity,int,0,1,0,?,[None]
Column15Prop=S5WeaponPtr,WeaponExt:Name,0,1,0,?,[None]
Column16Prop=S5Quantity,int,0,1,0,?,[None]
Column17Prop=S6WeaponPtr,WeaponExt:Name,0,1,0,?,[None]
Column18Prop=S6Quantity,int,0,1,0,?,[None]
Column19Prop=S7WeaponPtr,WeaponExt:Name,0,1,0,?,[None]
Column20Prop=S7Quantity,int,0,1,0,?,[None]
Column21Prop=S8WeaponPtr,WeaponExt:Name,0,1,0,?,[None]
Column22Prop=S8Quantity,int,0,1,0,?,[None]
Column23Prop=S9WeaponPtr,WeaponExt:Name,0,1,0,?,[None]
Column24Prop=S9Quantity,int,0,1,0,?,[None]
Column25Prop=S10WeaponPtr,WeaponExt:Name,0,1,0,?,[None]
Column26Prop=S10Quantity,int,0,1,0,?,[None]
Column27Prop=S11WeaponPtr,WeaponExt:Name,0,1,0,?,[None]
Column28Prop=S11Quantity,int,0,1,0,?,[None]
Column29Prop=Fuel,int,0,1,0,?,[None]
Key=0|
[Mission];_______________________________________
Group=Mission
Column0Prop=Name,string,0,1,0,?,[None]
Column1Prop=Designers,GameDesigners:Designers,[None],1,0,?,[None]
Column2Prop=Description,string,[None],1,0,?,[None]
Column3Prop=IsUserCreatedMission,bool,0,1,0,True if created by the user.,[None]
Column4Prop=StartTime,MissionList:StartTime,12:00:00,1,0,?,[None]
Column5Prop=WindSpeed,int,0,1,0,?,[None]
Column6Prop=WindDirection,int,0,1,0,From 0 to 359.,[None]
Column7Prop=CloudsType,CloudsEnum:Name,CLEAR,1,0,Defines the weather in a mission.,[None]
Column8Prop=CloudsHeight,int,3000,1,0,Clouds base height (in meters),[None]
Column9Prop=RainLevel,int,0,1,0,Values can be set from 0 to 100.,[None]
Column10Prop=AllOutWarPtr,AllOutWarExt:Name,0,1,0,?,[None]
Column11Prop=BlueSidePtr,MissionSide:Side,0,1,0,?,[None]
Column12Prop=RedSidePtr,MissionSide:Side,0,1,0,?,[None]
Column13Prop=MissionVar1,int,0,1,0,?,[None]
Column14Prop=MissionVar2,int,0,1,0,?,[None]
Column15Prop=MissionVar3,int,0,1,0,?,[None]
Column16Prop=MissionVar4,int,0,1,0,?,[None]
Column17Prop=MissionVar5,int,0,1,0,?,[None]
Column18Prop=MissionVar6,int,0,1,0,?,[None]
Column19Prop=MissionVar7,int,0,1,0,?,[None]
Column20Prop=MissionVar8,int,0,1,0,?,[None]
Column21Prop=MissionVar9,int,0,1,0,?,[None]
Column22Prop=MissionVar10,int,0,1,0,?,[None]
Column23Prop=TerrainPtr,Terrain:Name,[None],1,0,for QME,[None]
Column24Prop=CampaignPtr,Campaign:Name,[None],1,0,campaign for QME missions,[None]
Column25Prop=IsAircraftSupplyMission,bool,0,1,0,for QME,[None]
Column26Prop=IsWeaponSupplyMission,bool,0,1,0,for QME,[None]
Column27Prop=RequiredRank,RankEnum:Name,[none],1,0,for QME,[None]
Column28Prop=RequiredPrevMissionPtr,MissionList:Name,[None],1,0,for QME,[None]
Column29Prop=StartTime,string,06:00:00,1,0,for qme,[None]
Column30Prop=SimTime,int,0,1,0,for qme,[None]
Column31Prop=Date,string,1/1/2000,1,0,date for qme mission,[None]
Column32Prop=BriefSummeryFileName,string,[None],1,0,breif file for qme mission,[None]
Column33Prop=NumberOfBlueControllablePlanes,int,2,1,0,for qme,[None]
Column34Prop=NumberOfRedControllablePlanes,int,2,1,0,for qme,[None]
Column35Prop=RequiredForCampaignMedal,bool,1,1,0,so that resourse missions are not needed for medal,[None]
Column36Prop=RequiredForGameMedal,bool,0,1,0,for QME,[None]
Column37Prop=MissionBonus,int,0,1,0,bonus for QME,[None]
Column38Prop=MissionID,int,0,1,0,for QME,[None]
Column39Prop=IsMissionValid,bool,1,1,0,Describes if the mission valid for running in the game.,[None]
Key=0|
Record00=Base Mission Demo|Tamir|[None]|0|06:00:00|0|0|CLEAR|3000|0|0|0|0|0|0|0|0|0|0|0|0|0|0|[None]|[None]|0|0|[None]|[None]|06:00:00|0|1/1/2000|[None]|2|2|1|0|0|10020|1
[MissionBriefText];_______________________________________
Group=Mission
Column0Prop=Title,string,[None],1,0,The HTML section title,[None]
Column1Prop=Text,string,[None],1,0,The HTML section text,[None]
Key=0|
[MissionEditorEnum];_______________________________________
Group=Mission
Column0Prop=Name,string,[None],1,0,?,[None]
Column1Prop=Number,int,0,1,0,?,[None]
Key=0|
[MissionSide];_______________________________________
Group=Mission
Column0Prop=Side,SideEnum:Name,[None],1,0,?,[None]
Column1Prop=AircraftToStart,Entity:Name,[None],1,0,Choose an aircraft for the player to start the mission with.,[None]
Column2Prop=BriefFileName,string,[None],1,0,Reference to mission brief,[None]
Column3Prop=MedalPtr,Medal:Name,0,1,0,?,[None]
Column4Prop=MinMedalScore,int,0,1,0,?,[None]
Column5Prop=MedalMsg,string,[None],1,0,text of the annoncment,[None]
Column6Prop=OnTheFlyPassMsgPtr,Msg:Name,0,1,0,?,[None]
Column7Prop=PassMsgPtr,Msg:Name,0,1,0,?,[None]
Column8Prop=PassDebriefPtr,DebriefEvent:Name,Pass,1,0,?,[None]
Column9Prop=FailMsgPtr,Msg:Name,0,1,0,?,[None]
Column10Prop=FailDebriefPtr,DebriefEvent:Name,Fail,1,0,?,[None]
Column11Prop=LoadingScreenFileName,string,[None],1,0,?,[None]
Column12Prop=PassPictureFileName,string,[None],1,0,?,[None]
Column13Prop=ExplodeIconFileName,string,[None],1,0,?,[None]
Key=0|
[MotionScript];_______________________________________
Group=Mission
Column0Prop=Name,string,[None],1,0,?,[None]
Column1Prop=OwnerEntityPtr,Entity:Name,0,0,0,?,[None]
Column2Prop=Type,MotionScriptEnum:Name,0,1,0,?,[None]
Column3Prop=TimeToNextEntry,int,0,1,0,?,[None]
Column4Prop=NextEntry,MotionScript:Name,0,1,0,?,[None]
Column5Prop=Param1,string,[None],0,0,?,[None]
Column6Prop=Param2,string,[None],0,0,?,[None]
Column7Prop=Param3,string,[None],0,0,?,[None]
Column8Prop=Param4,string,[None],0,0,?,[None]
Column9Prop=Param5,string,[None],0,0,?,[None]
Column10Prop=Sorting,int,0,1,0,?,[None]
Key=0|1|
[ObjectHierarchy];_______________________________________
Group=Mission
Column0Prop=Type,string,[None],1,0,?,[None]
Column1Prop=Base,ObjectHierarchy:Type,0,1,0,?,[None]
Key=0|
[Path];_______________________________________
Group=Mission
Column0Prop=Name,string,[None],1,0,?,[None]
Column1Prop=IsFlightPlan,bool,0,1,0,?,[None]
Column2Prop=Description,string,[None],1,0,?,[None]
Key=0|
Record00=[None]|0|[None]
[ReactionEvent];_______________________________________
Group=Mission
Column0Prop=Name,string,[None],1,0,?,[None]
Column1Prop=DebriefEventPtr,DebriefEvent:Name,0,1,0,?,[None]
Column2Prop=MaxExecutions,int,1,1,0,?,[None]
Column3Prop=MsgPtr,Msg:Name,0,0,0,?,[None]
Column4Prop=AudioDelay,int,0,0,0,?,[None]
Column5Prop=Frequency,int,0,1,0,?,[None]
Column6Prop=MustOccure,bool,0,1,0,If True,[None]
Column7Prop=MustNotOccure,bool,0,1,0,If True,[None]
Column8Prop=Description,string,[None],1,0,Description for UME purpose,[None]
Key=0|
[ResourcesRequiredForNextMission];_______________________________________
Group=Mission
Column0Prop=Name,ResourceManagement:Name,[None],1,0,?,[None]
Column1Prop=Quantity,int,0,1,0,?,[None]
Key=0|
[TakeoffLocations];_______________________________________
Group=Mission
Column0Prop=PathPtr,Path:Name,[None],1,0,?,[None]
Column1Prop=AirbasePtr,Entity:Name,[None],1,0,?,[None]
Key=0|1|
[TemplateMission];_______________________________________
Group=Mission
Column0Prop=TemplateMissionName,MissionList:Name,[None],1,0,?,[None]
Key=0|
[TimeEvent];_______________________________________
Group=Mission
Column0Prop=Name,string,[None],1,0,?,[None]
Column1Prop=SecondsFromBeginning,int,0,1,0,?,[None]
Column2Prop=ReactionEventPtr,ReactionEvent:Name,[None],1,0,?,[None]
Key=0|
[TriggerScript];_______________________________________
Group=Mission
Column0Prop=Name,string,[None],1,0,?,[None]
Column1Prop=OwnerEntityPtr,Entity:Name,0,0,0,?,[None]
Column2Prop=Type,TriggerScriptEnum:Name,0,1,0,?,[None]
Column3Prop=TimeToNextEntry,int,0,1,0,?,[None]
Column4Prop=NextEntry,TriggerScript:Name,0,1,0,?,[None]
Column5Prop=Param1,string,[None],0,0,?,[None]
Column6Prop=Param2,string,[None],0,0,?,[None]
Column7Prop=Param3,string,[None],0,0,?,[None]
Column8Prop=Param4,string,[None],0,0,?,[None]
Column9Prop=Param5,string,[None],0,0,?,[None]
Column10Prop=Sorting,int,0,1,0,?,[None]
Key=0|1|
[UserMissionExt];_______________________________________
Group=Mission
Column0Prop=revivalCount,int,0,1,0,for qme missions,[None]
Column1Prop=revivalDelay,float,0,1,0,for qme mission,[None]
Column2Prop=creatorInformation,string,[None],1,0,for qme,[None]
Column3Prop=creatorCallsign,string,[None],1,0,for qme,[None]
Column4Prop=IsAirToAir,bool,1,1,0,for qme,[None]
Column5Prop=IsAirToGround,bool,0,1,0,for qme missions,[None]
Column6Prop=weaponReload,bool,0,1,0,Reload weapons in multiplayer,[None]
Column7Prop=EnemyLevel,int,2,1,0,enemu level for qme missions,[None]
Key=0|
[Waypoint];_______________________________________
Group=Mission
Column0Prop=PathPtr,Path:Name,0,1,0,?,[None]
Column1Prop=Index,int,0,1,0,?,[None]
Column2Prop=Name,string,[None],1,0,?,[None]
Column3Prop=X,float,0,1,0,?,[None]
Column4Prop=Y,float,0,1,0,?,[None]
Column5Prop=Z,float,0,1,0,?,[None]
Column6Prop=AGL,float,0,1,0,?,[None]
Column7Prop=Distance,float,0,1,0,?,[None]
Column8Prop=TimeToNextWpt,float,0,1,0,?,[None]
Column9Prop=Speed,float,0,1,0,?,[None]
Column10Prop=Stage,WptStageEnum:Name,UnDefined,1,0,?,[None]
Column11Prop=Editable,bool,0,1,0,?,[None]
Column12Prop=AppearOnTSD,bool,0,1,0,?,[None]
Column13Prop=Heading,int,0,1,0,?,[None]
Key=0|1|